SteamCore::Inventory

ISteamInventory Interface
Steam Inventory query and manipulation API.

Steamworks Documentation:
https://partner.steamgames.com/doc/api/ISteamInventory

GETTING STARTED

Right Click in any Blueprint and search for “Get Inventory
To find all available functions / methods, search for “Inventory” in the context menu
Many of the SteamCore::Inventory functions / methods are static, meaning they can be called without needing to use the “ Inventory” subsystem reference.
Many of the SteamCore::Inventory functions / methods are static, meaning they can be called without needing to use the “ Inventory” subsystem reference.

EXAMPLES

TRIGGERED V0.95

  • Added Melee Weapons for Players
  • Added 4 hotbar slots that can be populated with weapons
  • Character movement speed depending on what weapon you’re carrying
  • All new movement animations
  • Movement Speed is affected by direction
    Forward 100%
    Strafing and Backwards: 50%
  • Picking up Ammo will give Ammo to the currently equipped weapon, or the first weapon in hotbar if none is equipped
  • Added swapping between hotbar slots with mouse wheel
  • Added time limit counter above hotbar
  • Many other bugs and fixes
Categories all

SteamCore::Matchmaking

ISteamMatchmaking Interface
Functions for clients to access matchmaking services, favorites, and to operate on game lobbies.

Steamworks Documentation:
https://partner.steamgames.com/doc/api/ISteamMatchmaking

GETTING STARTED

Make sure the SteamCore Plugin is enabled
Right Click in any Blueprint and search for “Get Matchmaking
To find all available functions / methods, search for “Matchmaking” in the context menu
Many of the SteamCore::Matchmaking functions / methods are static, meaning they can be called without needing to use the “Matchmaking” subsystem reference.
Many of the SteamCore::Matchmaking functions / methods are static, meaning they can be called without needing to use the “Matchmaking” subsystem reference.

EXAMPLES

Creating a Lobby
Finding Lobbies

Joining a Lobby