Create the Foliage Data Table
Create the Foliage Plugin Actor Blueprint Class
Assign the Data Table and Foliage Actor blueprint in Project Settings > Foliage Plugin
Change the Component Class for your foliage to use the “FoliagePluginComponent” as seen below
In your data table, add a new “Tree” resource, example below:
Implement the Foliage Plugin Interface in the SurvivalController Blueprint
Right click anywhere inside the Event Graph (SurvivalController) and add the Interface Event as seen below:
An example of how to add foliage rewards to your inventory
Inside the SurvivalController Event Graph, Right click and create a new event as seen below:
Open the C_Manager-HUD Blueprint Component and modify the InteractiveTrace function to output the Hit Result
Inside the GetActionType Function (SurvivalController), add an input pin of Hit Result type as seen below:
Connect the Hit Result you just created, inside the “InteractAction” function (SurvivalController)
Modify the “GetActionType” function and add the event call you created earlier as seen in yellow: