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Archives for : steamcore

Preview: SteamCore 1.19


  • Added bTimedOut to All async Tasks
  • Added bTimedOut to All Async Actions
  • You can now see all async tasks tick when debugging is enabled
  • Fixed a couple of crashes on dedicated servers
  • Fixed UGC on dedicated servers
  • Fixed Inventory on dedicated servers
  • Fixed Apps on dedicated servers

Pinging Steam Lobbies and Servers

As of SteamCore:: 1.18 you can now ping lobbies using Blueprints and the SteamSockets Plugin (built into unreal engine)!


Getting Started

Enable the SteamSockets Plugin

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SteamCore:: Filtering Server Results

SteamCore:: 1.18 gives you the ability to Filter out server results that we get back from Steam, lets take a look at how we can use this!

Constructing the Object

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SteamCore 1.18

  • Deprecated GetIdentifier function for SteamID
  • Deprecated GetIdentifier function for SteamGameID
  • Fixed UGC enum comments
  • Fixed conversion type errors (TCHAR_TO_UTF8 -> UTF8_TO_TCHAR)

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SteamCore and Tags

Using Tags to filter out servers or lobbies using SteamCore is very simple and this document is hopefully going to clear things up for you!

Tags & Dedicated Servers / Sessions

Tags are separated by “,” comma sign, in this case we’ll use the tags “dedicated” and “modded” as an example.

Filtering Sessions / Servers

In this example we’re going to filter out all servers that are not Dedicated

Tags & Lobbies

Creating a lobby with “tags” (Lobby Data)

Filtering Lobbies

In this example, we’re only interested in servers that are Modded