- Changed the HandleFoliageReward function signature inside the FoligeActor that can be overriden to implement custom logic for handling the reward data.
- Changed FoligeRewardData struct to BlueprintReadWrite to enable modifying the reward data in blueprint overridable events.
- OnFoliageHarveted interface fucntion is now BlueprintCallable
- Optimized Replication using FastArraySerializer
- Fixed an issue where the blocking object types didn’t always block respawns / despawns