• Added a overridable function “HandleDestructibleDamage” in the Foliage Plugin Actor to customize dealing damage to the destructible mesh component
  • Added a overridable function “HandleFoliageReward” implement custom foliage reward logic
  • Added function “HandleFoliageImpulseOnDepletion” to implement custom logic when a foliage actor is depleted
  • Added Linux compability
  • Added Unreal Engine 4.22 compability