Adding new resources to the Foliage System 1.2

In the latest version of the Foliage System, I’ve made it super simple to add new Resources! All you have to do now is open up DT_Resources data table and sets the mesh(es) for your resource, and you’re done!     You can now have an array of meshes for the same resource, if they […]

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Adding new resources to the Foliage System

THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE: Adding new resources to the Foliage System 1.2           Create a Child Blueprint Class of the BP_MasterResource Open DT_Resources Data Table and add a New Row, set “ResourceToSpawn” to your new […]

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Integrating the Foliage System with the Survival Template (MSGT)

Begin by migrating the FoliageSystem to your MSGT Content folder     Add the C-Foliage component to your SurvivalController     SurvivalController > GetActionType() function     Copy all the Events and variables from GS_FoliageGameState Blueprint Paste them into the SurvivalGameState Blueprint.     You’ll also have to re-create the 2 missing functions inside the […]

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