In the latest version of the Foliage System, I’ve made it super simple to add new Resources! All you have to do now is open up DT_Resources data table and sets the mesh(es) for your resource, and you’re done! You can now have an array of meshes for the same resource, if they […]
THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE: Adding new resources to the Foliage System 1.2 Create a Child Blueprint Class of the BP_MasterResource Open DT_Resources Data Table and add a New Row, set “ResourceToSpawn” to your new […]
Begin by migrating the FoliageSystem to your MSGT Content folder Add the C-Foliage component to your SurvivalController SurvivalController > GetActionType() function Copy all the Events and variables from GS_FoliageGameState Blueprint Paste them into the SurvivalGameState Blueprint. You’ll also have to re-create the 2 missing functions inside the […]