ISteamMatchmaking Interface
Functions for clients to access matchmaking services, favorites, and to operate on game lobbies.
Steamworks Documentation:
https://partner.steamgames.com/doc/api/ISteamMatchmaking
unreal engine
SteamCore::Friends
ISteamFriends Interface
Interface to access information about individual users and interact with the Steam Overlay.
Steamworks Documentation: https://partner.steamgames.com/doc/api/ISteamFriends
GETTING STARTED
EXAMPLES
SteamCore::UserStats
ISteamUserStats Interface
Provides functions for accessing and submitting stats, achievements, and leaderboards.
Steamworks Documentation:
https://partner.steamgames.com/doc/api/ISteamUserStats
EXAMPLES
Foliage Plugin 1.4.1 Update
- Changed the HandleFoliageReward function signature inside the FoligeActor that can be overriden to implement custom logic for handling the reward data.
- Changed FoligeRewardData struct to BlueprintReadWrite to enable modifying the reward data in blueprint overridable events.
- OnFoliageHarveted interface fucntion is now BlueprintCallable
- Optimized Replication using FastArraySerializer
- Fixed an issue where the blocking object types didn’t always block respawns / despawns
Foliage Plugin 1.4 Update
- Moved the Foliage Plugin Actor Class from Project Settings to Data Table Settings so you can have different Foliage Actors depending on your resource
- Rewards on Harvest now has a Min and Max value
- Valid Damage Types is now an array of Damage Types so you can have multiple damage types for one resource