SteamCore::Matchmaking

ISteamMatchmaking Interface
Functions for clients to access matchmaking services, favorites, and to operate on game lobbies.

Steamworks Documentation:
https://partner.steamgames.com/doc/api/ISteamMatchmaking

GETTING STARTED

Make sure the SteamCore Plugin is enabled
Right Click in any Blueprint and search for “Get Matchmaking
To find all available functions / methods, search for “Matchmaking” in the context menu
Many of the SteamCore::Matchmaking functions / methods are static, meaning they can be called without needing to use the “Matchmaking” subsystem reference.
Many of the SteamCore::Matchmaking functions / methods are static, meaning they can be called without needing to use the “Matchmaking” subsystem reference.

EXAMPLES

Creating a Lobby
Finding Lobbies

Joining a Lobby

SteamCore::Friends

ISteamFriends Interface
Interface to access information about individual users and interact with the Steam Overlay.

Steamworks Documentation: https://partner.steamgames.com/doc/api/ISteamFriends

GETTING STARTED

Make sure the SteamCore Plugin is enabled
Right Click in any Blueprint and search for “Get Friends
To find all available functions / methods, search for “Friends” in the context menu
Many of the SteamCore::Friends functions / methods are static, meaning they can be called without needing to use the “Friends” subsystem reference.
Many of the SteamCore::Friends functions / methods are static, meaning they can be called without needing to use the “Friends” subsystem reference.

EXAMPLES

Foliage Plugin 1.4.1 Update

  • Changed the HandleFoliageReward function signature inside the FoligeActor that can be overriden to implement custom logic for handling the reward data.
  • Changed FoligeRewardData struct to BlueprintReadWrite to enable modifying the reward data in blueprint overridable events.
  • OnFoliageHarveted interface fucntion is now BlueprintCallable
  • Optimized Replication using FastArraySerializer
  • Fixed an issue where the blocking object types didn’t always block respawns / despawns

Foliage Plugin 1.4 Update

  • Moved the Foliage Plugin Actor Class from Project Settings to Data Table Settings so you can have different Foliage Actors depending on your resource
  • Rewards on Harvest now has a Min and Max value
  • Valid Damage Types is now an array of Damage Types so you can have multiple damage types for one resource