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GENERAL
- Changed how the foliage data table is loaded on startup
- Fixed linking/packaging issues that occured in some configurations that did not include the plugin when packaging
REPLICATION
- Fixed foliage instances not being replicated correctly with the new replication system
GENERAL
- Added support for Unreal Engine 5.2
GENERAL
- Fixed a race condition where the plugin intitialized before engine modules
- Fixed an issue where delegates were not unbound in the foliage component on endplay
GENERAL
- Fixed an issue with respawning foliage and auto saving was disabled
Thanks to Rhomita for reporting this issue