Foliage Plugin + Survival Game Kit (SGT)

Create the Data Table (Foliage Data) Create a Blueprint Class of type FoliagePluginActor Assign the Data Table and the Foliage Actor in the Project Settings (FOLIAGE ACTOR HAS BEEN MOVED TO THE DATATABLE) Change the Component Class for your Foliage to use the “FoliagePluginComponent“ Create a new Tree resource in the Foliage Data Table you […]

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Foliage Plugin Damage Types

Setting up Damage Types for the Foliage Plugin If you haven’t setup the Foliage Plugin yet, follow this tutorial first. Create a new Blueprint Class based on the DamageType Set the new Damage Type required in your Foliage DataTable When Applying damage to your Foliage, specify the new Damage Type All done, if the incorrect […]

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Foliage Plugin – Destructible Meshes

Setting up Destructible Meshes with the Foliage Plugin If you haven’t setup the Foliage Plugin yet, follow this tutorial first. Create a Destructible Mesh of your Foliage Mesh Example Settings of a Destructible Mesh (a rock in this example) Add the Destructible Mesh to the Foliage DataTable you created in the previous tutorial Important here […]

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Foliage Plugin – Getting Started

Enable the Foliage Plugin Create the Foliage DataTable Create a new Foliage Blueprint Actor (FoliagePluginActor) child In Project Settings > Foliage Plugin > Set your newly created Foliage DataTable and Foliage Actor When Painting / Spawning Foliage, you must change the default foliage component to “FoliagePluginComponent” Make sure your collision settings for your foliage is […]

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