Foliage Plugin 1.4 Update

Moved the Foliage Plugin Actor Class from Project Settings to Data Table Settings so you can have different Foliage Actors depending on your resource Rewards on Harvest now has a Min and Max value Valid Damage Types is now an array of Damage Types so you can have multiple damage types for one resource

Foliage Plugin + Multiplayer Survival Game Template (MSGT)

Create the Foliage Data Table Create the Foliage Plugin Actor Blueprint Class Assign the Data Table and Foliage Actor blueprint in Project Settings > Foliage Plugin Change the Component Class for your foliage to use the “FoliagePluginComponent” as seen below In your data table, add a new “Tree” resource, example below: Implement the Foliage Plugin … Read more Foliage Plugin + Multiplayer Survival Game Template (MSGT)

Foliage Plugin + Survival Game Kit (SGT)

Enable the Foliage Plugin Create the Data Table (Foliage Data) Create a Blueprint Class of type FoliagePluginActor Assign the Data Table and the Foliage Actor in the Project Settings Change the Component Class for your Foliage to use the “FoliagePluginComponent“ Create a new Tree resource in the Foliage Data Table you previously created, see example … Read more Foliage Plugin + Survival Game Kit (SGT)

Foliage Plugin – Destructible Meshes

Setting up Destructible Meshes with the Foliage Plugin If you haven’t setup the Foliage Plugin yet, follow this tutorial first. Create a Destructible Mesh of your Foliage Mesh Example Settings of a Destructible Mesh (a rock in this example) Add the Destructible Mesh to the Foliage DataTable you created in the previous tutorial Important here … Read more Foliage Plugin – Destructible Meshes