EOSCore:: 1.6.3

General

  • A lot of code cleanup / refactoring and optimization
  • All ClientData paramaters have been removed from blueprint nodes, as they are unnecessary for blueprint usage.

Player Data Storage

  • Most functions are now static

EOSCore:: 1.6.1

General

  • Changed the logging category for EOSCore:: from EOSCoreLog to LogEOSCore

Lobby

  • GetLobbyInviteIdByIndex changed output from being a string to a LobbyIdStruct
  • Added a function to Make FLobbyId structs

EOSCore:: 1.6

General Changes

  • Changed Tick mechanics for EOSCore:: and OnlineSubsystemEOSCore::

Example Project

IOnlineSessions

  • The IOnlineSessions Interface is partially implemented
  • You can now use “CreateSession” node to create a game session
  • You can now use “FindSessions” node to find game sessions
  • You can now use “JoinSession” node to join game sessions

Chat

  • A EOSCore:: exlusive Chat Interface is now available!
  • Send / Receive chat messages between clients
  • The Chat interface will automatically establish a connection between the two clients
  • The Chat Interface utilize the P2P Interface, eliminating the possiblity of leaking sensitive information about the clients
Listen for chat messages
Send a chat message