EOSCore:: 1.8.4
General Added UE 4.26 compability
Read more ↗// Development log
General Added UE 4.26 compability
Read more ↗General Updated EOS SDK to version 1.10.0 The plugin will use the Projects SavedDir if unable to use the users Documents folder as a CacheDir PlayerDataStorage New Function EOSPlayerDataStorageDeleteCache EOS SDK 1.10.0 New features The SDK now supports the Microsoft Xbox Series X/S and Sony PlayStation 5. Please contact Epic for access to these integrations […]
Read more ↗OSS Fixed setting NetId when logging in using a DeviceId The Login() node now uses a string for data rather than a byte array
Read more ↗General This update is only available for UE4.25+ REMOVE ALL PREVIOUS EOSCORE DEFINITIONS FROM YOUR DefaultEngine.ini FILE WHEN UPGRADING! Updated EOS SDK to version 1.9.0 Added “FromUnixTimestamp” function to convert a Unix timestamp to a blueprint string Added UserIndex to GetCurrentProductId Added UserIndex to GetCurrentAccountId All blueprint nodes now require a WorldContextObject All blueprint defined […]
Read more ↗General Added a couple of nullptr checks Title Storage The Title Storage Interface enables developers using Epic Online Services (EOS) to retrieve encrypted data from cloud servers. Data that you store through this interface is accessible to any user on any device where they can log in. While similar to the Player Data Storage Interface, this interface is specialized to […]
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