GameLift: Access Policy

Creating an Access Policy

Click on Create Policy

Select “JSON” type policy

Copy-paste this codeblock into the text editor

{
    "Version": "2012-10-17",
    "Statement": [
        {
            "Effect": "Allow",
            "Action": "gamelift:*",
            "Resource": "*"
        }
        ]
}

The result should look like this, click on “Review Policy” when done

Give our Policy a name, we’ll use “GameLiftFullAccess” in this example, click on “Create Policy” when done

GameLiftFullAccess policy created

GameLift: Initializing Client

Prerequisites

Before we can initialize and use GameLift, we need to create Access keys that we use to Identify ourselves with Amazon GameLift.

Follow these tutorials on how to create an Access Policy & Assign a user to our Policy.

  1. Creating an Access Policy
  2. Create a new user and assign our Policy

Initializing GameLift Client

Using our newly created Policy & User credentials we can Initialize GameLift inside Unreal Engine.

Using GameLift

After you’ve “Created a GameLift Object” we can start accessing GameLift functionality!
You can find all GameLift functions by searching for GameLift in the Context menu

You can use utility function “GetGameLiftObject” to get the last created GameLiftObject, if you create a new object then this function will return that object. You can store a reference to the object instead if you want to use multiple GameLift Objects.

Finding Sessions

Joining a Session

More Examples

Check out the downloadale Example Project

GameLift: Dedicated Server

Requirements

  • A working Unreal Engine Dedicated Server, see the Unreal Engine Documentation on how to set this up
  • Own a copy of the GameLiftServer Plugin
  • Move the AwsGameLiftServer plugin folder to YourProject\Plugins

Initializing a GameLift Server

We must first create a Server Object, this can be done via blueprint or native c++. If you want the ability to override Gamelift server events, you can create a new child class of parent type “GameLiftServerObject” (see example image below)

Overridable functions (optional)

Constructing the Server Object

We’re going to construct & initialize our game server inside our GameInstance blueprint. Search for “Construct object from class” in the context window.

Initializing the server

Implement the two events inside our GameInstance, called Init and Shutdown. Implement the Initialization as demonstrated below.

When the game instance is constructed the GameServer will start talking with GameLift and wait for events from AWS GameLift Servers.

Note: Calling the InitSDK in a non-server environment will do nothing, it’s been disabled and will only run on dedicated servers.

Accepting Player Sessions (Optional)

The AWSCore::GameLiftServer plugin comes with a GameMode that you can use to make it easier to Accept player sessions, it has a overridable blueprint event called “PreLogin” that you can use to grab PlayerIds from.

Reparent your GameMode blueprint to GameLiftServerGameMode

How to accept player sessions using the PreLoginEvent

How to include PlayerId when connecting

You can send your PlayerId to the server by appending it to your Options string, this will make it available to the server when connecting and using it in the example above.

Custom Listen Port

You can run your Server.exe executable with the -Port=XXXX to have both GameLift and your GameServer to listen on an alternative port.

Cognito: Create User Pool

AWS Console

Go to https://aws.amazon.com/console/ and login to your account, click on “Services” and search for Cognito in the result window

Search for “Cognito”

Region

When you arrive at the Cognito web page, make sure to select your AWS Region in the top right corner (I’ve selected London in this case)

Select region

After you’ve selected your region, click on “Manage User Pools” button

Creating your User Pool

Create a new Pool

Name your pool

Customizing the Pool

Name your pool then click “Step Through Settings

Customize your pool settings on how you want your players / users to sign up

Customize your settings

Password Settings

Customize the settings to fit your requirements

Account Recovery Settings

Customize your Account Recovery Settings, or use the default values

Email settings, Tags

You can skip these settings or customize them to your needs, no explanation needed here.

Devices Settings

Customize your Devices settings, click “Next step” when done

Configuring your App Client

Enter a name for your app client “my app client” is used in this example

  • Uncheck “Generate Client Secret
  • Check “Enable username password based authentication” (ALLOW_USER_PASSWORD_AUTH)

Click on Create app client when you’re done

After you’ve created your App Client, it should be selected in the next screen, if not then select it and click “Next Step

Triggers

You can skip the Triggers settings for now, just click on “Next Step”

Finish creating the Pool

Review your pool settings then click on the “Create pool” button