SteamCore 1.17

  • Added compability with Unreal Engine 4.25
  • Updated Steamworks version v1.47 (UE 4.25+)
  • Added bUsesPresence option to CreateSteamCoreSession node
  • Added IsValid nodes for several steam handles
  • Added IsValid exec nodes
  • Added IsIdentical exec nodes

ISteamApps

  • Added GetLaunchCommandLine function (sdk 1.46, ue 4.24+)

SteamCore 1.16

  • Added IsEqual and IsNotEqual blueprint nodes for PublishedFileID type
  • Added IsNotEqual blueprint node for SteamID type
  • Added overloaded C++ operators != and == for comparing FPublishedFileID
  • Added overloaded C++ operator != for comparing FSteamID
  • Added BitFlags meta tag to ESteamItemState enum
  • Fixed Documentation for SteamUtils
  • CreateSteamCoreSession should now work with all subsystems
  • FindSteamCoreSession should now work with all subsystems
  • DestroySteamCoreSession should now work with all subsystems
  • Renamed GetEnumAsString function
  • Fixed packaging with Nativization enabled

ISteamRemotePlay

  • Added a function to invite friends to play via Remote Play Together (BSendRemotePlayTogetherInvite) (UE 4.25+)

ISteamUser

  • Added RequestEncryptedAppTicket nodes
  • Added RequestStoreAuthURL nodes

SteamCore 1.14

  • Minor changes to CreateSteamCoreSession
  • Minor changes to FindSteamCoreSessions
  • Added error messages when calling SteamAPI functions when steam is not properly loaded / available
  • Fixed some includes needed for using SteamCore:: in a C++ project
  • Made changes in Steam.h to automatically detect Steamworks version depending on engine version rather than having to manually edit the value
  • Fixed crash issues on Linux when launching server

SteamCore Update 1.11

  • Increased Steam Authentication Key buffer size, authenticating with GameServers should now work properly
  • Create SteamCore Session & Find SteamCore Sessions have been updated