SteamCore::Inventory

ISteamInventory Interface
Steam Inventory query and manipulation API.

Steamworks Documentation:
https://partner.steamgames.com/doc/api/ISteamInventory

GETTING STARTED

Right Click in any Blueprint and search for “Get Inventory
To find all available functions / methods, search for “Inventory” in the context menu
Many of the SteamCore::Inventory functions / methods are static, meaning they can be called without needing to use the “ Inventory” subsystem reference.
Many of the SteamCore::Inventory functions / methods are static, meaning they can be called without needing to use the “ Inventory” subsystem reference.

EXAMPLES

SteamCore::Matchmaking

ISteamMatchmaking Interface
Functions for clients to access matchmaking services, favorites, and to operate on game lobbies.

Steamworks Documentation:
https://partner.steamgames.com/doc/api/ISteamMatchmaking

GETTING STARTED

Make sure the SteamCore Plugin is enabled
Right Click in any Blueprint and search for “Get Matchmaking
To find all available functions / methods, search for “Matchmaking” in the context menu
Many of the SteamCore::Matchmaking functions / methods are static, meaning they can be called without needing to use the “Matchmaking” subsystem reference.
Many of the SteamCore::Matchmaking functions / methods are static, meaning they can be called without needing to use the “Matchmaking” subsystem reference.

EXAMPLES

Creating a Lobby
Finding Lobbies

Joining a Lobby

SteamCore::Friends

ISteamFriends Interface
Interface to access information about individual users and interact with the Steam Overlay.

Steamworks Documentation: https://partner.steamgames.com/doc/api/ISteamFriends

GETTING STARTED

Make sure the SteamCore Plugin is enabled
Right Click in any Blueprint and search for “Get Friends
To find all available functions / methods, search for “Friends” in the context menu
Many of the SteamCore::Friends functions / methods are static, meaning they can be called without needing to use the “Friends” subsystem reference.
Many of the SteamCore::Friends functions / methods are static, meaning they can be called without needing to use the “Friends” subsystem reference.

EXAMPLES