FoliagePlugin 1.51
Network optimizations
Read more ↗// Development log
Network optimizations
Read more ↗Added UE 4.25 compability
Read more ↗Changed the HandleFoliageReward function signature inside the FoligeActor that can be overriden to implement custom logic for handling the reward data. Changed FoligeRewardData struct to BlueprintReadWrite to enable modifying the reward data in blueprint overridable events. OnFoliageHarveted interface fucntion is now BlueprintCallable Optimized Replication using FastArraySerializer Fixed an issue where the blocking object types didn’t […]
Read more ↗Moved the Foliage Plugin Actor Class from Project Settings to Data Table Settings so you can have different Foliage Actors depending on your resource Rewards on Harvest now has a Min and Max value Valid Damage Types is now an array of Damage Types so you can have multiple damage types for one resource
Read more ↗Create the Foliage Data Table Create the Foliage Plugin Actor Blueprint Class Assign the Data Table and Foliage Actor blueprint in Project Settings > Foliage Plugin Change the Component Class for your foliage to use the “FoliagePluginComponent” as seen below In your data table, add a new “Tree” resource, example below: Implement the Foliage Plugin […]
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