Example Settings of a Destructible Mesh (a rock in this example)
Add the Destructible Mesh to the Foliage DataTable you created in the previous tutorial
Important here is that the IDs (marked in RED) are the SAME, it doesn’t matter if the Destructible Mesh is Empty (if you don’t have one for a different mesh)
Another Example
Add a Destructible Component to your BP_FoliageActor that you created in the previous tutorial
All done, the Foliage Plugin will handle dealing damage and visibility of the Destructible Mesh