FoliagePlugin 1.5.3

General

  • You can now override the event “HandleFoliageDamage” in FoliageActors to add custom logic. In the example below we’ll reduce a Health value to 0 before giving the resource to the player.
  • Added ReduceRemainigUses to FoliageActors
  • Added SetRemainigUses to FoliageActors
  • Added AddRemainigUses to FoliageActors

FoliagePlugin 1.5.2

General

  • Fixed an issue with loading data table data in a packaged project
  • Added more debugging output

Debugging

DefaultEngine.ini

[Core.Log]
LogFoliagePlugin=Verbose

Foliage Plugin 1.4.1 Update

  • Changed the HandleFoliageReward function signature inside the FoligeActor that can be overriden to implement custom logic for handling the reward data.
  • Changed FoligeRewardData struct to BlueprintReadWrite to enable modifying the reward data in blueprint overridable events.
  • OnFoliageHarveted interface fucntion is now BlueprintCallable
  • Optimized Replication using FastArraySerializer
  • Fixed an issue where the blocking object types didn’t always block respawns / despawns