Fixed login node callback being triggered twice from OSS when using DeviceId Login node may still trigger several callbacks when using other authentication methods since it may do multiple authentication attempts depending on the authentication method
All subsystems will now clear all Notifications for every interface on shutdown and do proper cleanup of all callback objects, adding redudancy if the developer forgets to remove notifications on shutdown
Changed notification objects to be TSharedPtr for better memory management
Refactored callback objects
New function: ListenForEosMessages You can now receive EOS logging messages in blueprints (see image below)
New function: RemoveListenForEosMessages
Renamed all blueprint functions (metadata) to match the EOS SDK functions, also to reduce their “length” as some functions where not visible in the context menu
New PlayerTicket Function: Submit Ticket Epic Online Services (EOS) provides a Ticketing System to support your products from a centralized location using an automatically generated, preassigned email address and a public web API key