STEAMCORE 1.5.0.3

general

  • Added a “Get SteamId from PlayerState” utlity function

Matchmaking

  • Added a workaround to “Find SteamCore Sessions” to return the correct Player Count, the default steam OSS implementation is not returning the correct player count by default

STEAMCORE 1.5.0.2

GENERAL

MATCHMAKING SERVERS

  • Added a Timeout value to the RequestInternetServerList function
  • Added a “OnRefreshCompleted” callback
Releases the asynchronous server list request object and cancels any pending query on it if there's a pending query in progress.

The RefreshComplete callback will not be posted when request is released.
Cancel an outstanding server list request.
You should call this to cancel any in-progress requests before destructing a callback object that may have been passed
to one of the below request calls. Not doing so may result in a crash when a callback occurs on the destructed object.
Canceling a query does not release the allocated request handle. The request handle must be released using ReleaseRequest.

EOSCORE 1.9.0.28

GENERAL

  • Changed how xaudio2_9redist.dll is located
  • Added more debugging output
  • New EOSCoreShared module, this module is a link between the EOSCore and EOSCoreSubsystem type definitions
  • Login node will now clear bound delegate to OSS login completed delegate, should no longer be called multiple times when logging in

AUTHENTICATION

  • Fixed error 14 EOS_Auth_Login on IOS devices

SteamCore 1.5.0.1

userstats

  • UploadLeaderboardScore no longer requires to you pass in an empty array

MatchmakingServers

  • RequestServerList no longer waits for all results to populate before firing it’s Callback function, it will now callback as soon as any server responds