EventDispatcher 1.2
Added Vector Event
Read more ↗// Development log
Added Vector Event
Read more ↗Added compability with Unreal Engine 4.25 Updated Steamworks version v1.47 (UE 4.25+) Added bUsesPresence option to CreateSteamCoreSession node Added IsValid nodes for several steam handles Added IsValid exec nodes Added IsIdentical exec nodes ISteamApps Added GetLaunchCommandLine function (sdk 1.46, ue 4.24+)
Read more ↗Renamed some conflicting delegate names Renamed GetEnumAsString function Fixed packaging with Nativization enabled
Read more ↗Fixed a bug where opening a level would invalidate the screen fade effect
Read more ↗Added IsEqual and IsNotEqual blueprint nodes for PublishedFileID type Added IsNotEqual blueprint node for SteamID type Added overloaded C++ operators != and == for comparing FPublishedFileID Added overloaded C++ operator != for comparing FSteamID Added BitFlags meta tag to ESteamItemState enum Fixed Documentation for SteamUtils CreateSteamCoreSession should now work with all subsystems FindSteamCoreSession should now […]
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