Category: all
EOSCore:: 1.6.2
Online Session Interface Fixed a nullptr exception when updating a session Implemented DestroySession
EOSCore:: 1.6.1
General Changed the logging category for EOSCore:: from EOSCoreLog to LogEOSCore Lobby GetLobbyInviteIdByIndex changed output from being a string to a LobbyIdStruct Added a function to Make FLobbyId structs
EOSCore:: 1.6
General Changes Changed Tick mechanics for EOSCore:: and OnlineSubsystemEOSCore:: Example Project The example project has been updated, available: https://eeldev.com/index.php/eoscore/ IOnlineSessions The IOnlineSessions Interface is partially implemented You can now use “CreateSession” node to create a game session You can now use “FindSessions” node to find game sessions You can now use “JoinSession” node to join […]
EOSCore:: 1.5
OnlineSubsystemEOSCore The OnlineSubsystemEOSCore is now available! Connecting / Hosting games using the P2P Interface Connect to a remote host using: “open eoscore.user_product_id“ The OnlineSubsystemEOSCore will handle the NAT Traversal / NAT Punchthrough, no need to configure firewalls or routers.
EOSCore:: 1.4
General Updated EOS SDK to 1.7.0 EOSCore:: will now compile for Linux.Linux functionality is untested Lobby Fixed missing AddNotify IDs not being set properly New function: EOSLobbyAddNotifyLobbyInviteAccepted New function: EOSLobbyRemoveNotifyLobbyInviteAccepted New delegate: OnLobbyInviteAcceptedCallbackInfo P2P EOSP2PSendPacket now supports optional reliability and optional ordering. Ordered packets are only ordered relative to other ordered packets. Ordered packets are always […]