SteamCore 1.15

Added a custom Destroy SteamCore Session node that supports Session Names Added == comparison helper for Steam IDs in blueprints

Read more ↗

EventDispatcher 1.1

Added StringInt Event type

Read more ↗

SteamCore 1.14

Minor changes to CreateSteamCoreSession Minor changes to FindSteamCoreSessions Added error messages when calling SteamAPI functions when steam is not properly loaded / available Fixed some includes needed for using SteamCore:: in a C++ project Made changes in Steam.h to automatically detect Steamworks version depending on engine version rather than having to manually edit the value […]

Read more ↗

SteamCore Update 1.11

Increased Steam Authentication Key buffer size, authenticating with GameServers should now work properly Create SteamCore Session & Find SteamCore Sessions have been updated

Read more ↗

SteamCore Update 1.1

Added a Macro to define what Steam SDK version we’re using.(UE 4.24 contains both SDK 1.42 and 1.46), this allows us to compile the plugin for both UE 4.23 and 4.24 without having to manage two seperate projects. The caveat with this method is that all functions and subsystems will list as available in 4.23 […]

Read more ↗