GENERAL
- This version does not contain any code changes and is only submitted to the epic marketplace because of some unknown error caused by the marketplace team.
AntiCheatServer log output to include information about calls to EOS_AntiCheatServer_SetClientNetworkState.AntiCheatServer now sends more data to the anti-cheat service when your game calls EOS_AntiCheatServer_LogPlayerDespawn.EOS_Auth_VerifyIdToken does not return EOS_Auth_InvalidToken for valid ID tokens when you use EOS_Auth_VerifyIdToken before the SDK receives configuration from the EOS Service . EOS_Auth_VerifyIdToken now correctly waits for configuration and returns EOS_Success.EOS_Connect_VerifyIdToken does not return EOS_Connect_InvalidToken for valid ID tokens when you use EOS_Connect_VerifyIdToken before the SDK receives configuration from the EOS Service. EOS_Connect_VerifyIdToken now correctly waits for configuration and returns EOS_Success.EOS_Ecom_QueryEntitlementToken, in EcomInterface to query the entitlements token.EOS_UI_ShowBlockPlayer and EOS_UI_ShowReportPlayer failed. This issue happened when you disabled the Social Overlay with platform flags, which caused the SDK to incorrectly detect the network as disconnected.EOS_LimitExceeded error response.dcSCTP SCTP library implementation instead of usrsctp. This change addresses security issues with usrsctp, and improves responsiveness during poor network conditions.
EOS_LimitExceeded error response.LocalUserId needs to be the same as TargetUserId for EOS_Stats_IngestStat. This means when you enable the Client Policy setting ingestForAnyUser, a game client can now update player data for all players, for example those connecting through a peer-to-peer in game session: remote players and local players.EOS_LimitExceeded error response.EOS_LimitExceeded error response.AccountId parameter in EOS_AntiCheatServer_RegisterClientOptions and introduced a newEOS_ProductUserId UserIdparameter to replace it. The newEOS_AntiCheatServer_RegisterClientOptionsparameter has typing. * **Note**: If your game servers do not yet securely receive theEOS_ProductUserIdfrom game clients, we recommend that you use the EOS Game Services' Connect InterfaceEOS Connect ID Tokensto get theEOS_ProductUserId`.EOS_<system_type>_<function_name>_API_LATEST. We have removed the string OPTIONS from the affected macros: EOS_PLAYERDATASTORAGE_*_API_LATEST and EOS_TITLESTORAGE_*_API_LATEST. For example, EOS_PLAYERDATASTORAGE_QUERYFILEOPTIONS_API_LATEST becomes EOS_PLAYERDATASTORAGE_QUERYFILE_API_LATEST.
Get Game Port from World can be used to get the current server port, this will be the port that the NetDriver is currently bound to

Get Log File Path Name will get Path, Filename and Extension of the games current logfile, by default is in your projects Saved dir
