REMOVE ALL PREVIOUS EOSCORE DEFINITIONS FROM YOUR DefaultEngine.ini FILE WHEN UPGRADING!
Updated EOS SDK to version 1.9.0
Added “FromUnixTimestamp” function to convert a Unix timestamp to a blueprint string
Added UserIndex to GetCurrentProductId
Added UserIndex to GetCurrentAccountId
All blueprint nodes now require a WorldContextObject
All blueprint defined delegates have been removed, use the appropriate “Add Notify” callback functions instead or setup your own delegates when invoking functions
Removed ProductName from DefaultEngine.ini (will now use your UE4 Project Name)
Removed ProductVersion from DefaultEngine.ini (will now use UE4 Project Version)
New supported command line arguments: -AUTH_TYPE=devtool Login using the DevTool -AUTH_TYPE=autologin Attempt to autologin using saved credentials from previous session -AUTH_TYPE=portal Authenticate using the Browser (portal) -AUTH_TYPE=deviceid Authenticate using a local device id, will attempt to create a device id if not found -EOSConfig=configurationName Override the EOS configuration specified in the Project Settings
You must now configure EOSCore using Project Settings
New Function: Login() This function is meant to be used in conjunction with the new EOSCore OnlineSubsystem (OSS) and its purpose is to simplify the Login procedure used by EOS. More details about this function will be available later
Removed CreateSessionResultFromInviteId as this function is no longer needed, it’s been replaced with “ListenForSessionInvites“, see example below.
Added EOS_Initialized() function that you can call to see if EOS has initialized or not
FromUnixTimestamp
New Settings
New Login Node
Check if EOS has initialized
Chat
General Chat Subsystem optimizations
Listening for Chat messages now requires a valid LocalUserId
You can now clear all chat listeners by invoking ClearAllChatListeners
OnlineSubsystem (OSS)
The OSS has been rewritten to a SocketSubsystem.
Removed EOSPlatformModule, all code has been moved to the OnlineSubsystemEOSCore
Changed URL layout when connecting to multiplayer games: Old: eoscore.remote_id New: eos:remote_id:gamesession:port
New function: “UpdateUniqueNetIdFromOSS“, this function will manually update your players netid from the OSS. This is useful if you want to manually login using the Async Nodes. You must have a valid UniqueNetId assigned to your player if you want to use the default CreateSession nodes for example.
Android
You can now Host / Join sessions using Android
Mods
Added Mods Interface Support
EOS SDK 1.9.0 Changelog
New features
Mods support exposes interfaces that allow for interaction with the Epic Games Store Mod Marketplace and supports:
Enumeration of installed mods.
Enumeration of available mods.
Mod install, uninstall, and update.
Release Notes
C# SDK
Removed reflection dependency from the wrapper.
SDK functions and delegates that output strings and byte arrays through parameters have been simplified. If they previously output a StringBuilder, they now output a string, and they no longer require a buffer length to be passed in. See upgrade notes for more details.
Bug Fix: The sizeInBytes and alignment parameters of Platform.AllocateMemoryFunc and Platform.ReallocateMemoryFunc are now defined as UIntPtr instead of int to reflect the different size requirements between 32 bit and 64 bit platforms. See upgrade notes for more details.
Connect
Bug Fix: Fixed EOS_Connect_QueryProductUserIdMappings returning EOS_UnexpectedError if the queried users had a linked Device ID.
EOS Core
Bug Fix: Fixed json serialization and deserialization of doubles when games use the CRT setlocale() function.
Bug Fix:
Set the default thread affinity of EOS SDK created threads to something more reasonable.
EOS_Initialize_Options now contains an OverrrideThreadAffinity option. This EOS_Initialize_ThreadAffinity structure defines thread affinity in several categories It’s important to note that these values will be platform dependent.
Lobbies
New: Lobby search now supports a new EOS_CO_CONTAINS operator. Attributes matching a CASE SENSITIVE partial string will be returned.
Mod Marketplace
Mods support allows interfaces with the Epic Games Store Mod Marketplace and allows:
Enumeration of installed mods.
Enumeration of available mods.
Mod install, uninstall, and update.
Overlay Tech Platform
New: Added new flags for EOS_Platform_Create to opt-in to experimental overlay support on DirectX 9, Direct3D 10, and OpenGL for Windows:
EOS_PF_WINDOWS_ENABLE_OVERLAY_D3D9
EOS_PF_WINDOWS_ENABLE_OVERLAY_D3D10
EOS_PF_WINDOWS_ENABLE_OVERLAY_OPENGL
Samples
Added a new sample to demonstrate the mod marketplace
Added support for reading / writing settings
Developer Authentication Tool credentials will be saved to settings, ready to be loaded with the next sample run.
Added support for automatic login via Launcher command line options.
Persistent auth token is now deleted after getting invalid auth result when attempting to log in with persistent auth login.
Added a popup dialog with a message about invalid params for EOS_Platform_Create.
Pressing enter while Auth Dialog text fields are in focus will start login when all relevant text fields are valid.
Bug Fix: Fixed a resource leak inside the sample framework
Session Based Matchmaking
New: Session search now supports a new EOS_CO_CONTAINS operator. Attributes matching a CASE SENSITIVE partial string will be returned.
Social Overlay
Removed erroneous logs when Leaderboards are not currently configured.