Foliage Plugin + Multiplayer Survival Game Template (MSGT) March 18, 2019March 10, 2019 by hulken Create the Foliage Data Table Create the Foliage Plugin Actor Blueprint Class Assign the Data Table and Foliage Actor blueprint in Project Settings > Foliage Plugin Change the Component Class for your foliage to use the “FoliagePluginComponent” as seen below In your data table, add a new “Tree” resource, example below: Implement the Foliage Plugin Interface in the SurvivalController Blueprint Right click anywhere inside the Event Graph (SurvivalController) and add the Interface Event as seen below: An example of how to add foliage rewards to your inventory Inside the SurvivalController Event Graph, Right click and create a new event as seen below: Open the C_Manager-HUD Blueprint Component and modify the InteractiveTrace function to output the Hit Result Inside the GetActionType Function (SurvivalController), add an input pin of Hit Result type as seen below: Connect the Hit Result you just created, inside the “InteractAction” function (SurvivalController) Modify the “GetActionType” function and add the event call you created earlier as seen in yellow: