Exposed “Save foliage data to disk” function to blueprints so you can manually force a save in case you need to shut down the game and not having to wait for auto saving to finish
Added a custom Foliage Manager class to Project Settings that allows you to use a custom manager, this manager has the ability to customise the save game name (for now)
Added overridable function “Save Foliage Data to Disk” to the Foliage Manager that allows you to implement custom logic when foliage is being saved