GENERAL
- Exposed “Save foliage data to disk” function to blueprints so you can manually force a save in case you need to shut down the game and not having to wait for auto saving to finish
- Added a custom Foliage Manager class to Project Settings that allows you to use a custom manager, this manager has the ability to customise the save game name (for now)
- Added overridable function “Save Foliage Data to Disk” to the Foliage Manager that allows you to implement custom logic when foliage is being saved