- Added a overridable function “HandleDestructibleDamage” in the Foliage Plugin Actor to customize dealing damage to the destructible mesh component
- Added a overridable function “HandleFoliageReward” implement custom foliage reward logic
- Added function “HandleFoliageImpulseOnDepletion” to implement custom logic when a foliage actor is depleted
- Added Linux compability
- Added Unreal Engine 4.22 compability
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