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GENERAL
- Added Utility function “IsPlayerInSession” that allows you to check if the current player is in a multiplayer session.
- Added BlueprintInternalUseOnly to async nodes to remove duplicate Async and non-async nodes from blueprint context menu.
GENERAL
- Added Utility function “IsPlayerInSession” that allows you to check if the current player is in a multiplayer session.
ONLINE SUBSYSTEM
GENERAL
- Removed BlueprintInternalUseOnly from most async ndoes
USER
- RequestEncryptedAppTicket does no longer require a manual array input
GENERAL
- Removed BlueprintInternalUseOnly from most async ndoes
UGC
- Fixed an uninitialized FWorkshopEULAStatus property
User
- RequestEncryptedAppTicket does no longer require a manual array input
GENERAL
- Fixed NativeMake and NativeBreak compile warnings when packaging projects with Unreal Engine 5.1