Updates & Changelog ↗

Category: steamcore

SteamCore 1.4.5

Warning, this update will most likely break your project if you are using any of the SteamCore source files in your project. Be aware that this update will include additional steps when updating. General Almost all source files (both .cpp and .h files) have been renamed to include the Steam prefix, for example Inventory.h is […]

SteamCore 1.4.4.2

General Cleaned up all Async callbacks All async callbacks are now run on the gamethread Fixed bEnabled setting getting disabled when changing SteamCore settings UGC GetItemState function now also returns an array of Item States rathern than just a flag (integer) MatchmakingServers Fixed UTF to TCHAR conversion for Server Info

SteamCore 1.4.4.1

General Project Settings are now saved to the DefaultEngine.ini config file rather than the Engine.ini file in Project\Saved directory Fixed GameVersion not being set in DefaultEngine.ini Removed bForceGameThreadExecution from Project Settings, the plugin will always execute callbacks on the GameThread now Removed bWasSuccessful from AsyncTasks ToString() output

SteamCore 1.4.4

General Added Utility function “GetPublicIp” as an alternative way to get your Public Ip GameServer Added Pure & Compact versions for “GetServerSteamID“ Added Pure & Compact versions for “GetServerPublicIP“ GameSearch Added GameSearch interfaceThere is literally no documentation regarding this interface but it’s now exposed and available in Blueprints GameSearch Interface

SteamCore 1.4.3

SteamCoreWeb Refactored and cleaned up unused code Removed OnFailure callback from all Async functions All async functions now only have 1 return callback instead of 2 (OnSuccess/OnFailure) You will need to update all your Async functions to the new Callback execution pin Updated the Example Project to match the new update SteamCore General Updated the […]