STEAMCORE 1.5.4.2 March 28, 2023 by hulken GENERAL Fixed Private defintions in the SteamCore.build.cs file
STEAMCORE 1.5.4.1 March 14, 2023 by hulken GENERAL You can now compile your project for unsupported platforms (such as Android and IOS). Since Steam is not available on those platforms steam functionality will be disabled. Added “Is Steam Runnong On Steam Deck” function (UE 5.1+ only) Added missing SteamInput enums
STEAMCORE 1.5.4.0 March 5, 2023March 5, 2023 by hulken GENERAL Added Utility function “IsPlayerInSession” that allows you to check if the current player is in a multiplayer session. Added BlueprintInternalUseOnly to async nodes to remove duplicate Async and non-async nodes from blueprint context menu.
STEAMCORE PRO 1.0.1.3 January 21, 2023 by hulken GENERAL Added Utility function “IsPlayerInSession” that allows you to check if the current player is in a multiplayer session. ONLINE SUBSYSTEM Fixed an issue where SteamCoreSockets was being used even though a different NetDriver was specified in DefaultEngine.ini Fixed an issue with “Get Current Players” node returning incorrect player count Added DefaultEngine.ini configuration settings for setting ProductName and GameDescription Fixed Steam Dedicated server server name and game description in steam server browser
STEAMCORE 1.5.3.9 January 2, 2023 by hulken GENERAL Removed BlueprintInternalUseOnly from most async ndoes USER RequestEncryptedAppTicket does no longer require a manual array input