EVENTDISPATCHER 1.6.2

GENERAL

  • All Invoke functions now take an optional “Optional Target” parameter, this parameter can be used to trigger events on a specific Object rather than All objects that are bound to this event

Invoke the Simple event “MyEvent” on the GameInstance only

Events are still registered as before, no changes needed

EOSCORE 1.9.1.1

OSS

  • Fixed a crash when logging out of the Auth interface and re-logging in via the Connect interface
  • Fixed logging out when using a DeviceId/connect account and the online state was not changed in the OSS

FOLIAGE PLUGIN 1.6.6

GENERAL

  • Exposed “Save foliage data to disk” function to blueprints so you can manually force a save in case you need to shut down the game and not having to wait for auto saving to finish
  • Added a custom Foliage Manager class to Project Settings that allows you to use a custom manager, this manager has the ability to customise the save game name (for now)
  • Added overridable function “Save Foliage Data to Disk” to the Foliage Manager that allows you to implement custom logic when foliage is being saved

STEAMCORE 1.5.1.7

GENERAL

  • Fixed a crash when shutting down the application with a async function in flight
  • Removed AsyncTimeout from Plugin Settings as it was no longer used
  • Removed Logging from Plugin Settings as it was no longer used, see Logging example how to enable logging for the plugin
  • All Async functions now have a timeout parameter that you can set, this timeout value determines the maximum amount of time a function will run until its cancelled if we don’t get a callback from Steam