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GENERAL
- Added the ability to block loading screen when loading specific maps/levels
 
					
			 
	
					
			
			
				
GENERAL
- Fixed Common Loading Screen settings not updating in Project Settings on editor restart
- Fixed hiding the loading screen when running multiple clients/multiplayer in the editor
- Added a delegate callback that will fire when the loading screen Enters and Leaves the “Show Loading Screen Additional Secs” period
- Added custom loading screen text that can be set instead of using the DebugReason
 This way you don’t have to mix Debug messages and real messages
