FOLIAGE PLUGIN 1.6.9

GENERAL

  • Added support for Chaos Geometry Collection Meshes in favor of the deprecated Destructible Meshes
    The same array (Destructible Meshes) can be used for both types depending on what engine version you are runnning

Prior to UE5

  • Prior to UE5 use a regular Destructible Mesh

ue5+

  • When using UE5 make sure you use a Geometry Mesh and not a Destructible Mesh as they are deprecated in UE5 and onwards

FOLIAGE PLUGIN 1.6.7

GENERAL

  • Changed log type from Error to Warning when a data table is not found/specified so it does not break compiling projects that has no data table set
  • Fixed compiling non-unity builds

FOLIAGE PLUGIN 1.6.6

GENERAL

  • Exposed “Save foliage data to disk” function to blueprints so you can manually force a save in case you need to shut down the game and not having to wait for auto saving to finish
  • Added a custom Foliage Manager class to Project Settings that allows you to use a custom manager, this manager has the ability to customise the save game name (for now)
  • Added overridable function “Save Foliage Data to Disk” to the Foliage Manager that allows you to implement custom logic when foliage is being saved