GENERAL Added Named event identifiers that are identified with a “String”, these work the same as the old events but they are identified by a string rather than an object Registering named events Calling / Executing named events
GENERAL All Invoke functions now take an optional “Optional Target” parameter, this parameter can be used to trigger events on a specific Object rather than All objects that are bound to this event Invoke the Simple event “MyEvent” on the GameInstance only Events are still registered as before, no changes needed