GENERAL The Login node now has a Callback event that will execute once we get a callback from the OSS/EOS Servers Playerdatastorage Fixed “Write File” not returning a callback when the specified file was missing Fixed a crash in “Write File” when file size is 0
General Fixed a crash related to deleting the wrong allocation on some async callbacks WEB Refactored the web module into separate header and source files All references to previous WEB functions will be invalid, they are now all contained within their own UObject to make it easier to use in the future ClientId and ClientSecret […]
General Something went wrong in the last update, some modules did not get pre-compiled binaries when installing from the Launcher You can now submit Player Tickets from inside your UE4 game, see below screenshots New Bonus Example:Player Tickets EOSCore::Web New Voice Function: Modify Participant New Voice Function: Remove Participant New Auth Function: Request Access Token […]
General FEOSEpicAccountId was not being initialized to a nulled string Plugin will now use the XAudio2_9 dlls that are included with the engine rather than including it’s own .dlls Minor fixes for Mac OS
General Added verbose output to Create/Find/Update session Android Fixed wrong path for libEOSSDK.so when copying/packaging projects for andorid MAC Fixed a editor crash on shutdown CONNECT Fixed FConnectQueryProductUserIdMappingsOptions struct not setting the array values correctly