EOSCORE 1.9.0.25

General

  • Fixed a crash related to deleting the wrong allocation on some async callbacks

WEB

  • Refactored the web module into separate header and source files
  • All references to previous WEB functions will be invalid, they are now all contained within their own UObject to make it easier to use in the future
  • ClientId and ClientSecret is now stored as a data struct
  • Collapsed all RequestAccessToken parameters to a struct
  • New function: InitiateEpicAuthentication more info regarding this node will be available later
  • Collapsed all RequestAuthAccessToken parameters to a struct

EOSCOre 1.9.0.24

General

  • Something went wrong in the last update, some modules did not get pre-compiled binaries when installing from the Launcher
  • You can now submit Player Tickets from inside your UE4 game, see below screenshots
  • New Bonus Example:
    Player Tickets

EOSCore::Web

  • New Voice Function: Modify Participant
  • New Voice Function: Remove Participant
  • New Auth Function: Request Access Token
  • New PlayerTicket Function: Submit Ticket
    Epic Online Services (EOS) provides a Ticketing System to support your products from a centralized location using an automatically generated, preassigned email address and a public web API key

PLayertickets

EOSCOre 1.9.0.23

General

  • FEOSEpicAccountId was not being initialized to a nulled string
  • Plugin will now use the XAudio2_9 dlls that are included with the engine rather than including it’s own .dlls
  • Minor fixes for Mac OS

EOSCORE 1.9.0.22

General

  • Added verbose output to Create/Find/Update session

Android

  • Fixed wrong path for libEOSSDK.so when copying/packaging projects for andorid

MAC

  • Fixed a editor crash on shutdown

CONNECT

  • Fixed FConnectQueryProductUserIdMappingsOptions struct not setting the array values correctly