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GENERAL
- Added Utility function “IsPlayerInSession” that allows you to check if the current player is in a multiplayer session.
- Added BlueprintInternalUseOnly to async nodes to remove duplicate Async and non-async nodes from blueprint context menu.
GENERAL
- Updated EOSCoreWeb module to 1.0.5
- Fixed a crash in projects that do not have voice configured
- Added the option to disable EOS overlay in project settings
GENERAL
- Added the option to disable the Splash loading screen on game startup
- Fixed a few warnings when opening the settings dialogue
GENERAL
- Added Utility function “IsPlayerInSession” that allows you to check if the current player is in a multiplayer session.
ONLINE SUBSYSTEM