FOLIAGE PLUGIN 1.6.5.2 July 11, 2021 by hulken GENERAL Fixed an issue where the blueprint event “BPE on Foliage Depleted” was being called twice
EOSCORE 1.9.0.26 July 7, 2021 by hulken GENERAL The Login node now has a Callback event that will execute once we get a callback from the OSS/EOS Servers Playerdatastorage Fixed “Write File” not returning a callback when the specified file was missingFixed a crash in “Write File” when file size is 0
EOSCORE 1.9.0.25 July 6, 2021 by hulken General Fixed a crash related to deleting the wrong allocation on some async callbacks WEB Refactored the web module into separate header and source filesAll references to previous WEB functions will be invalid, they are now all contained within their own UObject to make it easier to use in the futureClientId and ClientSecret is now stored as a data structCollapsed all RequestAccessToken parameters to a structNew function: InitiateEpicAuthentication more info regarding this node will be available laterCollapsed all RequestAuthAccessToken parameters to a struct
EOSCOre 1.9.0.24 July 5, 2021 by hulken General Something went wrong in the last update, some modules did not get pre-compiled binaries when installing from the LauncherYou can now submit Player Tickets from inside your UE4 game, see below screenshotsNew Bonus Example:Player Tickets EOSCore::Web New Voice Function: Modify ParticipantNew Voice Function: Remove ParticipantNew Auth Function: Request Access TokenNew PlayerTicket Function: Submit TicketEpic Online Services (EOS) provides a Ticketing System to support your products from a centralized location using an automatically generated, preassigned email address and a public web API key Read more about the Ticketing System here PLayertickets
EOSCOre 1.9.0.23 July 5, 2021July 3, 2021 by hulken General FEOSEpicAccountId was not being initialized to a nulled stringPlugin will now use the XAudio2_9 dlls that are included with the engine rather than including it’s own .dllsMinor fixes for Mac OS