General
- Changed auto-login mechanics
You can now invite your friends to join your game from the Social Overlay!
First we need to bind the invite accepted event, we do this in our PlayerController (in this example), like this:
The rest is handled by the EOSCore:: plugin in the background, that is all you need to do to get Invites working!
Authenticating the DevTool
Make sure you have added your Credentials in the DevTool and customized to your own needs, we’re going to use port 1111 in this example.
Authenticating the Example Project
You can use the Example Project to Authenticate with the DevTool
Authenticating via Commandline
As of version 1.6.7 you can also authenticate the DevTool via the Commandline.
"C:\UE4Editor.exe" "C:\EOSProject\EOSProject.uproject" -game -log -AUTH_TYPE=DEVTOOL -AUTH_LOGIN=localhost:1111 -AUTH_TOKEN=hulken
Available Arguments
Example Usage
Logging in to your instance of DevTool at localhost:1111
"C:\UE4Editor.exe" "C:\EOSProject\EOSProject.uproject" -game -log -AUTH_TYPE=DEVTOOL -AUTH_LOGIN=localhost:1111 -AUTH_TOKEN=MrX
Auto-Login with previously saved credentials
"C:\UE4Editor.exe" "C:\EOSProject\EOSProject.uproject" -game -log -AUTO_LOGIN