SteamCore 1.3.9

Inventory

  • Added IsEqual function for SteamItemInstanceId

Friends

  • Added RequestUserInformation (Async) node
    This will eliminate the need to bind a PersonaStateChange callback

EOS: Testing Multiplayer

Requirements

  • Unreal Engine 4.25+
  • EOSCore:: 1.8.0+
  • Separate Epic Accounts
    Depending on how many game instances you want to test simultaneously, you must have a unique Epic account for each instance
  • Configured OnlineSubsystem

The best way when testing multiplayer is to use the DevTool that is provided by the EOS SDK.
You can obtain the DevTool from the EOS Developer Portal, “Download SDK

After obtaining your copy of the DevTool, launch the application and create your token.
Remember that for each instance you must use a separate Epic Account, using the same Epic account for multiple instances will not work!

DevTool Credentials

Testing

You can play test using either Standalone or launching from Command line

Authenticating with the DevTool

Logged In

Find and join your session