Announcing a new Unreal Engine 4 Marketplace asset, Farming system!
Will be available shortly on the Marketplace.
Features
- Grow & Harvest Plants / Crops
- Add & Drain Water from Plants
- Customizable growth timer, water drain amount
- Grid-snapping placement of Farm Actors
- Multiplayer
- Easy to use
Number of Blueprints: 7 (including demo character, controller, etc)
Input: Keyboard & Mouse
Network Replicated: Yes
Video Demonstration
How to use
Migrate to your own project
Begin by Migrating the FarmingSystem to your own project
Add the Component to your PlayerController
Check the example BP_PlayerController on what functions/events to execute from your own PlayerController.
Settings
- Enable Snapping
Enable/Disable placement snapping when placing new farm actors - Enable Trace Interaction
Enable/Disable the Farming System’s built in Actor tracing (when aiming at a Farming Actor, it will display a “Interact” text on screen - Enable Collision Check
Enable/Disable collision check when placing down farm actors, it only checks if it’s colliding with any other farm actors - Placement Update Rate
Determines how often we want to update the placement location, this can be decreased at the cost of performance and make the movement smoother - Default Water Amount
This default water value will be added to the new farm actor when placed