Integrating the Foliage System with the Survival Template (MSGT)

Begin by migrating the FoliageSystem to your MSGT Content folder     Add the C-Foliage component to your SurvivalController     SurvivalController > GetActionType() function     Copy all the Events and variables from GS_FoliageGameState Blueprint Paste them into the SurvivalGameState Blueprint.     You’ll also have to re-create the 2 missing functions inside the … Read more

Foliage System for Unreal Engine 4

Happy to announce the Foliage System for Unreal Engine 4, The foliage system enables users to interact with procedural and dynamic placed Foliage inside Unreal Engine Visit the product page here Integrating the Foliage System with the Survival Template (MSGT)

Dry Eel Development

This website is dedicated to Dry Eel Development, projects developed for Unreal Engine 4.

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