Patch notes for TSA v0.6 Bug Fixes FIXED* Zombies would sometimes not respawn in Protect the Civilians game mode FIXED* Players would sometimes spawn next to another player in Deathmatch FIXED Friendly player names not showing in Zombie Brawl Game Mode FIXED Players could still control a vehicle after being killed FIXED Removed can respawn timer … Read more TSA Beta Patch Notes v0.6
The steam store page for Just Us has finally launched! http://store.steampowered.com/app/612660/Just_Us/ And with it, a brand new trailer!
Visit the Project Page for The Simple Apocalypse for more information regarding this game.
THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE: Adding new resources to the Foliage System 1.2 Create a Child Blueprint Class of the BP_MasterResource Open DT_Resources Data Table and add a New Row, set “ResourceToSpawn” to your new … Read more Adding new resources to the Foliage System
Begin by migrating the FoliageSystem to your MSGT Content folder Add the C-Foliage component to your SurvivalController SurvivalController > GetActionType() function Copy all the Events and variables from GS_FoliageGameState Blueprint Paste them into the SurvivalGameState Blueprint. You’ll also have to re-create the 2 missing functions inside the … Read more Integrating the Foliage System with the Survival Template (MSGT)