GameLiftClient 1.2.8

General

  • Fixed an issue where the delegate for creating a GameLiftClient object was not being called
    Thanks to Feror for finding this
  • Added a missing AttributeValue struct to the GameLiftPlayerStruct

GameLiftClient 1.2.5

General

  • Client Objects are now constructed asynchronously, projects should no longer “hang” for several seconds due to slow DNS resolving. However, you must wait until the Client object has been constructed! See included image below for an example.
  • AWS SDK libs are now Release built instead of Release+Debug to reduce it’s size