General
- Fixed reading the zip data buffer when creating a script
- Fixed reading the zip data buffer when updating a script
After creating our Access Policy (from this guide), we’ll create a new user and assign that user to our newly created Policy.
I highly encourage you to “Download .csv” to save your credentials to a file, otherwise you will NOT be able to retrieve these credentials again!
{
"Version": "2012-10-17",
"Statement": [
{
"Effect": "Allow",
"Action": "gamelift:*",
"Resource": "*"
}
]
}
Before we can initialize and use GameLift, we need to create Access keys that we use to Identify ourselves with Amazon GameLift.
Follow these tutorials on how to create an Access Policy & Assign a user to our Policy.
Using our newly created Policy & User credentials we can Initialize GameLift inside Unreal Engine.
After you’ve “Created a GameLift Object” we can start accessing GameLift functionality!
You can find all GameLift functions by searching for GameLift in the Context menu
You can use utility function “GetGameLiftObject” to get the last created GameLiftObject, if you create a new object then this function will return that object. You can store a reference to the object instead if you want to use multiple GameLift Objects.
Check out the downloadale Example Project