EVENTDISPATCHER 1.6.3

GENERAL

  • Added Named event identifiers that are identified with a “String”, these work the same as the old events but they are identified by a string rather than an object

Registering named events

Calling / Executing named events

EVENTDISPATCHER 1.6.2

GENERAL

  • All Invoke functions now take an optional “Optional Target” parameter, this parameter can be used to trigger events on a specific Object rather than All objects that are bound to this event

Invoke the Simple event “MyEvent” on the GameInstance only

Events are still registered as before, no changes needed