COMMON LOADING SCREEN 1.0.1

GENERAL

  • Fixed Common Loading Screen settings not updating in Project Settings on editor restart
  • Fixed hiding the loading screen when running multiple clients/multiplayer in the editor
  • Added a delegate callback that will fire when the loading screen Enters and Leaves the “Show Loading Screen Additional Secs” period
  • Added custom loading screen text that can be set instead of using the DebugReason
    This way you don’t have to mix Debug messages and real messages

FOLIAGE PLUGIN 1.6.9

GENERAL

  • Added support for Chaos Geometry Collection Meshes in favor of the deprecated Destructible Meshes
    The same array (Destructible Meshes) can be used for both types depending on what engine version you are runnning

Prior to UE5

  • Prior to UE5 use a regular Destructible Mesh

ue5+

  • When using UE5 make sure you use a Geometry Mesh and not a Destructible Mesh as they are deprecated in UE5 and onwards