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GENERAL
- Added Utility function “IsPlayerInSession” that allows you to check if the current player is in a multiplayer session.
ONLINE SUBSYSTEM
GENERAL
- Fixed async callbacks not always firing
- Fixed potential memory leaks in async callback functions
- General code cleanup and refactoring
GENERAL
- Fixed an issue with respawning foliage and auto saving was disabled
Thanks to Rhomita for reporting this issue
GENERAL
- Removed BlueprintInternalUseOnly from most async ndoes
USER
- RequestEncryptedAppTicket does no longer require a manual array input